Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, August 19, 2009

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Let the Music Move You

Music and Storytelling have always been deeply intertwined, so it should come as no surprise that music can be a great asset to both the creative writer and conceptual artist. Here's a couple techniques I've found useful when looking for inspiration.

The Character Playlist:
Whether you are creating a character for film, comics, animation, or just plain prose, understanding the ins and outs of their personality is crucial. Sometimes attempting to craft a personality out of whole cloth can be somewhat intimidating, especially if the character is a complex one with conflicting motives and desires. This is a trick that will help root out those complex feelings and brainstorm potential plot directions. Its actually ridiculously simple: Create a musical playlist for the character in question. I know it sounds odd and borderline obsessive, but it works. Now when I say make a playlist for them , I don't mean music that they would listen to. Rather, select a group of songs that embodies the characters essence. It helps to have a eclectic taste in music, although it is possible for a character to reside completely in a single genre. Additionally, avoid the temptation to make all the music about the same feeling/aspect. The goal is to create a complex, interesting character, which generally means they have more than one aspect or emotion. If you're getting stuck, start thinking about what the character thinks about other characters or events in the story. Think about their subconscious desires, what do they really need? You can go even further and make several playlists for the beginning and end states of the character. How has the character grown/changed? Remember, the song lyrics don't have to mirror everything about the character, what's important is the feelings it imparts and the bits of the song which stick out at you as resonating with the character. Pandora can be a great tool for this, because it can give you unexpected suggestions, which may give you a stroke of insight.

The Album Concept:
This is a trick for coming up with a concept based off of a whole album. While I use the example of a full world or setting, it could just as easily be used for developing any concept. The idea behind this is that a album is generally a complete set of musical thoughts laid out by the musician. By listening to the album repeatedly and iteratively building your concept from the experiece, you can craft a concept that is personal and moving. Find a full album of music that you can tolerate listening to several times. Ideally, it should be a genre with the general overall mood you wish to convey with the concept. Get yourself set up in a comfy spot with a notepad, and listen to the whole album. In the case of classical music, sometimes its better just to use a complete suite instead of a album, the point is to listen to a full musical thought. As you listen, close your eyes and begin to visualize the world the music evokes to you. When you have a idea, jot it down along with a track title or name. Try to listen through the whole album, writing down notes and refining your vision. Once you're done, take a break. Let the ideas you've thought up sit and marinate in your head. Come back later and sit down again with your notes and a medium of your choice. If you're writing, use another piece of notepaper. Visual concepts should be done on a sketchpad, with a sketching implement of choice. Personally, I find it useful to use a ball point pen for rough sketching, because it removes the temptation to erase a "young" idea. Listen to the album again, keeping your original ideas in mind. This time begin to capture specific imagery. Once you're done, take a break again. Repeat this process a few more times until you're sure about your concept. At this point you can continue to develop it without the music. You can always come back and listen to specific songs as a reminder of certain aspects. Great free resources for this are Jamendo and Magnatune. Both allow free listening of full-length albums in a wide variety of genres.

Hopefully you'll find these techniques useful. Just remember, these are tools, not rules. Feel free to explore your own methods of exploration and inspiration. Additionally, if you create anything cool using these techniques and feel like sharing, please do!

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Saturday, July 11, 2009

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Art School on the Cheap: Professional Skills Without the Pricetag

Before I get started in on this I want to be very clear: I'm not trying to sell you on any of these products. Rather I'm recommending them as someone who went to art school and came out finding my education lacking. These were some resources which helped me fill in some of the gaps in my knowledge.

Its no secret that art school is expensive. In fact, I would wager that cost is the number one limiting factor preventing young artists from pursuing their passion after they graduate high school. This is tragic, especially because of all the great resources which are now available for those interested in getting a art education without having to shell out the obscene amounts of dosh previously required. Here I'll try to list out some of the ones I've found useful, along with their rough price ranges. Its worth keeping in mind that I'm approaching this from the perspective of someone in the animation and game art industry, so my tips may be skewed.

Cartoon Smart:
CartoonSmart.com is a great resource for those looking to get started in Web animation, as well as a number of other subjects.  The site offers affordable video tutorials on a wide range of topics.  The tutorials are friendly, accessible, and packed with information, making this a resource well worth the money.

Gnomon:
The ten-ton gorilla of the Internet art education world, Gnomon is a education resource for professional artists by professional artists. Originally just a series of professional classes held in Hollywood for visual effects and concept artists, Gnomon has expanded out to be come a multi-headed hydra offering a wide range of products and classes. The Gnomon Workshops are the bread and butter of their offerings, giving several hours of professional tutorials in the $60-80 range. Now that might seem steep, but when you consider these are in-depth tutorials from some of the industry leaders, the price is worth it. If that's to rich for your blood, Gnomon also offers Gnomonology which provides shorter format tutorial nuggets in the $15 range. For more intensive training at a steeper price tag, Gnomon also offers multi-week online classes for the tune of $1K-$2K at Gnomon Online. While definitely one of the priciest resources, Gnomon is definitely professional grade training presented in a great ala-carte style.

Online Art Communities:
By far one of the cheapest ways to learn is to get in the habit of posting to art communities. Basic accounts are almost always free, and they offer aspiring artists the chance to share their work and get critiques. DeviantArt.com is by far one of the most popular, with a wide ranging user base across all skill levels making it a ideal place for beginners.  However, for those serious about getting honest, constructive criticism that will help them grow, its best to start looking to more professionally oriented communities.  ConceptArt.org is one such site, with a active and highly knowledgeable community dedicated to helping each other perfect their skills.  

Books:
There are an amazing number of great instructional books that can help teach you various aspects of art.  Despite what you might assume, none of them have ever been written by Chris Hart.  Here is a list of books that I do recommend (I own them) for the learning artist:

Launching the Imagination by Mary Stewart
The Vilppu Drawing Manual by Glenn Vilppu
Composition Photo Workshop by Blue Fier
Vanishing Point by John Cheeseman-Meyer (yes that's really his name)
Anatomy for the Artist by Sarah Simblet
Atlas of Human Anatomy for the Artist by Stephen Peck
Force by Michael D. Mattesi
Bold Visions by Gary Tonge
Digital Character Design and Painting by Don Seegmiller
Creating Characters with Personailty bt Tom Bancroft
Facial Expressions by Mark Simon
The Dynamic drawing series by Burne Hogarth
The Virtual Pose series by someone, I don't know who.

ImagineFX Magazine:
I could have included this in with the books, however it's a magazine and just too awesome to be lumped in with everything else.  ImagineFX is a art magazine printed in the UK, but is readily available in US bookstores in the computer/art section.   It offers great articles with science fiction and fantasy artists, as well as providing excellent art tutorials and product reviews.  Normally I have very little patience for magazines, but this is one of the few exceptions I have to it.  Each issue comes with a disc packed with freebies and video tutorials, making the magazine well worth its slightly elevated price tag.

Graphics Tablet:
A graphics tablet is a indispensable part of a modern digital artists arsenal.  It allows you to draw straight into your favorite graphics program of choice without the hassle of trying to use a mouse.   Even artists more interested in traditional art should at least look into dabbling in digital art, as it allows you to freely experiment and try out ideas without the material investment normally required. Yes, I know it seems like a big commitment, but at today's prices for a entry-level tablet, it should be well within the means of most young artists.

Scanner or Digital Camera:
Like the tablet, a scanner or digital camera can go a long way.  Not only does it allow you to save and share your artwork, it allows you to non-destructively experiment with it digitally, and even use it as the basis for amazing pieces of digital art. While a scanner is preferable for capturing a high quality digital version of your art, it can be a big investment for young artists.  A digital camera can be a good substitute, although its always best to take pictures of your artwork in a well-lit area and at as high a quality as possible.  Digital cameras also allow you to capture your own reference images, which is a added bonus.

The Internet:
I'm not going to even try to start listing out the thousands of awesome resources available to artists for free today on the Net.  There's too many to do justice to, and frankly half the fun is finding them for yourself.  There are endless blogs providing tutorials, stock photography sites offering free reference material, and any number of specialized communities (it's the Internet, after all).  So go and explore!

That pretty much wraps it up.  If you have anything to add to this, please feel free to add a comment.

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Monday, June 29, 2009

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Sketchbook Dump Highlight Post




If you follow me on Deviantart, you'll know that I recently did a two part marathon sketchbook dump that ended with nearly twenty new pictures being uploaded.  From this I learned two things. One, I need a dedicated flatbed scanner, because taking snapshots of each sketch just doesn't cut it when it comes to quality.  Two, I have a weird obsession with drawing heads.  Maybe this has to do with the fact I'm insecure about my ability to effectively draw faces, so in response I just draw a lot of them.  Instead of spamming you with all the pictures, I'll give you a sampling of my personal favorites from the batch.  To see all of them, feel free to check out my deviant page.


A fun little cartoon beastie I did while 
experimenting with combinations of art styles.
This was an attempt to merge art nouveau and 
hispanic chibi (if that's even a style)


Not everything was cute, however.  These
are a couple of pen sketch concepts of some
generic cyberpunk/horror characters.



One of my absolute favorites from 
the set was also the last I uploaded.  
I think I have a thing for biomech vehicles.
Whether I'm any good at drawing them 
is a completely different matter.

Hope you take a look at the full dump, and please feel free to let me know what you think!  This artist loves feedback.

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Friday, May 1, 2009

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Duo Pic Post!

Alrighty then! Gonna get things started off with a double-post of pics I finished yesterday. First off is "The Interface" This one started off really, really red.  I toned it down as I went along, and hopefully I hit the right balance.


Up next:  A guy who despite my best efforts, ended up with the bleh name of "Northern Nomad"
I've discovered that a brush that emulates a palette knife is just what I've been missing.  It gives a nice sharp bold line that allows your eye to suggest novel possibilities.



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